Reference library.
Shared concepts. Clear definitions. Everything connected.
15 entries
The Galvanizing Exarch
Colossal hostile machinery demanding recognition, positioning, and disciplined response.
Synthetic Cadenza
Four synthetic performers unite music, coordinated combat, and theatrical performance.
Jikhan, the Forgotten Jester
A masked assassin, shapeshifter, and clown who weaponizes deception, poison, and provocation.
Professor Putriac
A preserved-undead scientist whose mechanical arms and hazardous laboratory turn Aspirants into test subjects.
General Kithrax, the First Soulcrusher
A disciplined military commander who can turn a casualty into a soldier against their former allies.
Xal’Zhir, the Prime Surveillant
An enormous articulated surveillance machine that distorts energy into catastrophic directed weaponry.
Chrono-Lich Temporus
Record sealed. No information is currently known.
What is TotV?
A game-agnostic gamemode. One shared identity, many possible worlds.
Philosophy of the Trial
Adversity reveals capability. Failure offers opportunities for growth. Ascension must be earned.
The core rules
The starting point for documenting the shared structure of a trial.
Rooms & encounters
Describe a room by its purpose, objectives, and connections—not its engine.
Afflictions
A place to document effects, scope, dependencies, and exclusions.
Rewards
Document reward intent separately from game-specific items and currencies.
Anatomy of a dungeon
An authoring blueprint for places, encounters, and the stories between them.
Adapting TotV
Translate the experience into a game without redefining the gamemode.
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