THE ARCHIVES / Reference librarySearch the archive /
THE INDEX

Reference library.

Shared concepts. Clear definitions. Everything connected.

15 entries

Dungeon Journal

The Galvanizing Exarch

Colossal hostile machinery demanding recognition, positioning, and disciplined response.

Dungeon Journal

Synthetic Cadenza

Four synthetic performers unite music, coordinated combat, and theatrical performance.

Dungeon Journal

Jikhan, the Forgotten Jester

A masked assassin, shapeshifter, and clown who weaponizes deception, poison, and provocation.

Dungeon Journal

Professor Putriac

A preserved-undead scientist whose mechanical arms and hazardous laboratory turn Aspirants into test subjects.

Dungeon Journal

General Kithrax, the First Soulcrusher

A disciplined military commander who can turn a casualty into a soldier against their former allies.

Dungeon Journal

Xal’Zhir, the Prime Surveillant

An enormous articulated surveillance machine that distorts energy into catastrophic directed weaponry.

Dungeon Journal

Chrono-Lich Temporus

Record sealed. No information is currently known.

Foundations

What is TotV?

A game-agnostic gamemode. One shared identity, many possible worlds.

Foundations

Philosophy of the Trial

Adversity reveals capability. Failure offers opportunities for growth. Ascension must be earned.

Foundations

The core rules

The starting point for documenting the shared structure of a trial.

Reference

Rooms & encounters

Describe a room by its purpose, objectives, and connections—not its engine.

Reference

Afflictions

A place to document effects, scope, dependencies, and exclusions.

Reference

Rewards

Document reward intent separately from game-specific items and currencies.

Dungeon Journal

Anatomy of a dungeon

An authoring blueprint for places, encounters, and the stories between them.

Adaptations

Adapting TotV

Translate the experience into a game without redefining the gamemode.